M.A.R.S. stands for my brand new rigging project: Modular and Adaptive Rigging Systems.
First of all I´m really thankful for all the help of Fabricio Chamon, Mike Ogawa and Luiz Adriano. Their support in my first steps within Softimage XSI and Interative Creative Environment was great.
I must say I´m so excited about ICE architecture !!! The beauty I see in it are capability, flexibility and definitely the nodal operations. Complex math stuff are made quickly with significant viewport on-the-fly results, wich means freedom to take directions much more easily than hard-coding or rewriting a bunch of lines over and over again.
My goal is to compile a collection of custom compounds for all sorts of rigs…Think about sets or type of presets ready for plug´n play inside a production environment, for example:
Biped
| Foot roll -> automatic roll, heel, bank side-to-side, toe, ball, lift, moveable pivot
| Spines -> fancy Fk, spline IK, stretch/squash, volume controls, n twistable segments
| Limbs -> IkFk blend and match, bendy, lock, soft IK, squash/stretch, volume controls, n twistable segments
and so on..
Wouldn´t it be cool ? I would say If a TD know what´s going on under-the-hood he might be able to dive into this compounds and rebuild connections easily, upgrade something for his own or even create a new function on top of the system itself. Yeah !!!
footRoll compound
ORGANOGRAM
Here is the oficial CGTalk development thread.




