resources

rp_CameraRig

I was looking at some real-world dolly/crane/steady camera rigs and I´ve got inspired to develop my own 3D solution about it:



Available for download:

v1.0 | 28.08.2011
v1.2 | 24.09.2011
v1.1 | 19.09.2011

NOTES
1. Please tag animations/jobs/productions/wtv “rp_CameraRig” or post a comment with the link Ok? Would be lovely to see what you guys have been doing with it :)
2. This rig is free for personal use, if a studio/company wants to use it please contact me.
3. Let me know if you find it usefull and feel free to drop me suggestions/comments/ideas or anything.

Enjoy ;)



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Python in Maya

I´ve finally started working with Python and Maya, yeeeeyyy!! It has been great and I thought would be nice to share a few ideas in this post.

MEL is definitely a great starting point and we still love it, but it is a bit old nowadays since python makes life much easier, suitable and powerfull in terms of programming for CG. So let´s begin.

The bindings for all of the native Maya commands are in the maya.cmds module, wich can be called as following:

# import as default
import maya.cmds

# testing it out
selection = maya.cmds.ls(sl=True)
# import using shorter namespace ie. cmds, cmd, mc
import maya.cmds as mc

selection = mc.ls(sl=1)
print 'selected nodes are %s \n' % selection

A top-level namespace to import all the names directly into the module could make things cleaner:

# built-in modules
import sys

# import using top-level
from maya.cmds import *

selection = ls(sl=1)

# print in output window using Python sys module
for sel in selection:
    sys.__stdout__.write('selected node= ' + sel + '\n')

But If you find yourself writing that in your code, you should consider this Autodesk help link and also this article.

The cool new pythonic OOP based system inside 2011 and 2012 versions is Pymel, wich wrap classes and basically attaches attributes exposing their properties (don´t forget to check CG Bootcamp tutorial aswell):

# import pymel
import pymel.core as pm

# note the inheritance of methods
lastSelected = pm.ls(sl=1)[-1]
longNames = pm.listAttr(lastSelected.longName())

print 'node= %s attrs= %s' % (lastSelected, longNames)

Last but not least, it is a good idea to choose and configure one IDE to speed up the workflow. I personally use Eclipse as Maya IDE. Check out Jason Parks Power Python for Maya (Plus) LIVE lecture recorded by Rigging Dojo to learn more about that.

cheers ;)

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rp_LRA

rp_LRA is a maxscript inspired by Maya Local Rotation Axis [1, 2, 3] that able 3dsmax users to quickly ajust any node(s) pivot(s) orientation.

Click in the image to download


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Description:
Version – 1.5
Installation – Evalute the .ms (CTRL+E) or run it (Maxscript > Run Script…).
It is found under Category > RenatoPolimeno > rp_LRA



Video:


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rp_RenameTools

rp_RenameTools is a maxscript based on two usefull Maya procedures: Jason Schleifer´s js_hashRename.mel and the standard Search and Replace tool.

Click in the image to download


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Description:
Version – 0.3
Installation – Evalute the .ms (CTRL+E) or run it (Maxscript > Run Script…).
It is found under Category > RenatoPolimeno > rp_RenameTools



Video:


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Vimeo: VGPlayer

This step-by-step Video Gallery Player tutorial was inspired by my friend Marcelo Souza post in twitter: “Wouldn´t be cool a TV in the studio playing video references from a custom gallery all day long ?”

First I thought about writing down a simple python app to do that, but it definitely couldn´t the easiest neither the best idea to do that at all… Then I´ve tried a few things like Vimeo widgets, Vimeo coachmode, Vimeo API and after a few hours diving into those stuff I finally came up with a simple and standard solution for everybody:

Go to the Vimeo website and log in. At the top navigation on the right, click Tools and then select Make Widgets:


Now click either on the Hubnut thumbnail or Customize this to start setting it up:


Note that a new panel is going to open on the right side with a couple of options:


And here is the trick: Choose My subscriptions on the first drop down menu:


That way the widget sorts videos from users that we´ve subscribed:


Of course you can create an account with a common password for users and collect “My Likes”, but that´s totally up to you.
Now we are ready to retrieve the result: Click on the blue button Get Code to copy it from the text field.


Done! Just paste the embed code in your website/blog, press play and hit fullscreen to enjoy :)

Hope you like it, cheers :)

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rp_TurboSmoothManager

rp_TurboSmoothManager is a maxscript I wrote. Use it to quickly ajust any turbosmooth modifier property on scene nodes at once.

Click in the image to download


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Description:
Version – 1.1
Installation – Evalute the .ms (CTRL+E) or run it (Maxscript > Run Script…).
It is found under Category > RenatoPolimeno > rp_TurboSmoothManager



Video:


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rp_customManipulatorCTRL

While ago I was watching a 3dsmax Masterclass called The Secret World of Scripted Manipulators by Borislav Petrov and I got really inspired to write this tool called rp_customManipulatorCTRL: It is a scripted-gizmo node based on the simple manipulator class, wich I customized a bit using its drawing functions to look similar to spline shapes. Usefull for control objects in animation rigs.

Click in the image to download


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Description:
Version – 5
Installation – Copy the .ms file to the userstartupscripts folder (alternative path that should be used) and restart Max. It is found under Create > Helpers > Manipulators > CTRL.
Online Documentationclick here



Video:


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ICE – Mosaic Test

This study started when a friend asked me how he could create some sort of mosaic effect inside 3Dsmax. He actually followed this technique, wich works ok. However, I thought It would be cool to build a more elegant solution inside XSI using ICE (Interactive Creative Environment).


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The video above shows my two final tests:
1. Click here to download. In the version 1.0 I did simple math using a null to control the displacement behaviour: affected area (XYZ global kinematic compared to each particle point position), falloff (an average between scale X and Z) and intensity (scale Y been the multiplier).

2. Click here to download. In the version 2.0 a standard compound called modulate by volume did most of the necessary trick: I exploded it and connected some nodes as seen in the ICE Tree below.










Conclusion:
A procedural “FX rig” system gives speed, freedom and flexibility/art-directable, wich means ability to generate new interations on-the-fly based on feedback. For future implementation, I´ll try experiments with animated texture to drive particle colors, following a few references below:


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V Semana Design Digital da Unibero

No dia 28 de outubro de 2010 palestrei na V Semana de Design Digital do Centro Universitário Anhanguera (Unibero) como artista CG e pude desfrutar de algumas variadas sensações diante de uma platéia: ansiedade, empolgação, nervosismo, autoconfiança, medo, timidez… Foi demais, falar em público pela primeira vez é simples assim – complicado assim !!

Fico feliz com a experiência de difundir um pouco de conteúdo e conhecimento de forma transparente à todos os presentes. Até adquiri esses livros [1, 2, 3] para buscar melhorias porque daqui pra frente espero exercer mais esse tipo de ação !!

Gostaria de agradecer a Tribbo Post pela oportunidade concebida, o professor Fabiano, a CrossOn, o professor Maurício S. Goulart, ao corpo docente da universidade me recebeu muito bem e todas as pessoas que estiveram no evento.

Sem mais, aí vai:

Vídeo Original

183MB / .mp4 H264 / 720×480 / 41min / portuguese-BR



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Video Slides

áudio original + slides com as imagens do conteúdo
?MB / .mp4 H264 / ?x? / ?min / portuguese-BR


Podcast

streaming a cima ou clique aqui para fazer download
37.7MB / .mp3 / 41min / portuguese-BR


Observações:
Para obter acesso aos vídeos, deixe um comentário com seu nome/email que retornarei a senha gratuitamente.

Valeeeeeeu !!!!!


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