I´ve got inspired to develop my own 3D dolly/crane/steady camera rig after looking at some real-world references. Here is the result:
Available for download:
v1.0 | 28.08.2011

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v1.2 | 24.09.2011

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v1.1 | 19.09.2011

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NOTES
1. Please tag rp_CameraRig into your animations/videos/wtv or send me links. Would be lovely to see what you guys have been doing with it.
2. This rig is free for personal use, studios or companies should contact me first before using it.
3. Feel free to drop me any suggestions, comments, ideas or anything else.
Enjoy ;)
I´ve done this maxscript inspired on Maya´s Local Rotation Axis [1, 2, 3] that able 3dsmax users to quickly ajust any node(s) pivot(s) orientation.

Description:
Version – 1.5
Installation – Evalute the .ms (CTRL+E) or run it (Maxscript > Run Script…).
It is found under Category > RenatoPolimeno > rp_LRA
Video:
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Here is my attempt based on two usefull Maya procedures: Jason Schleifer´s js_hashRename.mel and the standard Search and Replace tool.

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Description:
Version – 0.3
Installation – Evalute the .ms (CTRL+E) or run it (Maxscript > Run Script…).
It is found under Category > RenatoPolimeno > rp_RenameTools
Check out the Online documentation for any further help.
Video:
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rp_TurboSmoothManager is a maxscript I wrote. Use it to quickly ajust any turbosmooth modifier property on scene nodes at once.

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Description:
Version – 1.1
Installation – Evalute the .ms (CTRL+E) or run it (Maxscript > Run Script…).
It is found under Category > RenatoPolimeno > rp_TurboSmoothManager
Video:
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While ago I was watching a 3dsmax Masterclass called The Secret World of Scripted Manipulators by Borislav Petrov and I got really inspired to write this tool which is a scripted-gizmo node based on the simple manipulator class but looking similar to spline shapes.

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Description:
Version – 5
Installation – Copy the .ms file to the userstartupscripts folder (alternative path that should be used) and restart Max. It is found under Create > Helpers > Manipulators > CTRL.
Online Documentation – click here
Video:
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This study started when a friend asked me how he could create some sort of mosaic effect inside 3Dsmax. He actually followed this technique, wich works ok. However, I thought It would be cool to build a more elegant solution inside XSI using ICE (Interactive Creative Environment).
Below you can find not only the video result but also the ICEtrees:
In the version 1.0 I did simple math using a null to control the displacement behaviour: affected area (XYZ global kinematic compared to each particle point position), falloff (an average between scale X and Z) and intensity (scale Y been the multiplier).
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In the version 2.0 a standard compound called modulate by volume did most of the necessary trick: I exploded it and connected some nodes as seen in the ICE Tree below.
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Conclusion:
A procedural “FX rig” system gives speed, freedom and flexibility/art-directable, wich means ability to generate new interations on-the-fly with real time feedback.
Cheers!
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