Federação Internacional de Automobilismo
This project was great not only to test a few ideas but also to gather feedbacks in general. Here´s a rigging demo showing what I got so far:
I´ve been researching cartoony systems and deformations for a long time, so I´ve decided to put this RnD video online:
Now it´s time to optimize and start coding my auto rig inside 3dsmax :)
by Beeld

Restaurante America (portuguese-BR)
by Studio Nitro.
More pictures click here and or more info visit this article.
I´ve done this maxscript inspired on Maya´s Local Rotation Axis [1, 2, 3] that able 3dsmax users to quickly ajust any node(s) pivot(s) orientation.

Description:
Version – 1.5
Installation – Evalute the .ms (CTRL+E) or run it (Maxscript > Run Script…).
It is found under Category > RenatoPolimeno > rp_LRA
Video:
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Here is my attempt based on two usefull Maya procedures: Jason Schleifer´s js_hashRename.mel and the standard Search and Replace tool.

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Description:
Version – 0.3
Installation – Evalute the .ms (CTRL+E) or run it (Maxscript > Run Script…).
It is found under Category > RenatoPolimeno > rp_RenameTools
Check out the Online documentation for any further help.
Video:
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rp_TurboSmoothManager is a maxscript I wrote. Use it to quickly ajust any turbosmooth modifier property on scene nodes at once.

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Description:
Version – 1.1
Installation – Evalute the .ms (CTRL+E) or run it (Maxscript > Run Script…).
It is found under Category > RenatoPolimeno > rp_TurboSmoothManager
Video:
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While ago I was watching a 3dsmax Masterclass called The Secret World of Scripted Manipulators by Borislav Petrov and I got really inspired to write this tool which is a scripted-gizmo node based on the simple manipulator class but looking similar to spline shapes.

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Description:
Version – 5
Installation – Copy the .ms file to the userstartupscripts folder (alternative path that should be used) and restart Max. It is found under Create > Helpers > Manipulators > CTRL.
Online Documentation – click here
Video:
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