Celeiro

Celeiro (portuguese-BR)

by V8 Video.





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Quiosque Coca-Cola




Modeling by Rosenio. Sticky points done with his amazing zenno Extra Control tool.

More info in this article.

FISK – Infantil

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America

Restaurante America (portuguese-BR)

by Studio Nitro. More info in this article.

rp_CameraRig

I was looking at some real-world dolly/crane/steady camera rigs and I´ve got inspired to develop my own 3D solution about it:



Available for download:

v1.0 | 28.08.2011
v1.2 | 24.09.2011
v1.1 | 19.09.2011

NOTES
1. Please tag animations/jobs/productions/wtv “rp_CameraRig” or post a comment with the link Ok? Would be lovely to see what you guys have been doing with it :)
2. This rig is free for personal use, if a studio/company wants to use it please contact me.
3. Let me know if you find it usefull and feel free to drop me suggestions/comments/ideas or anything.

Enjoy ;)



Colegio PH

For more info visit Daniel Nicolaevsky´s website.

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Python in Maya

I´ve finally started working with Python and Maya, yeeeeyyy!! It has been great and I thought would be nice to share a few ideas in this post.

MEL is definitely a great starting point and we still love it, but it is a bit old nowadays since python makes life much easier, suitable and powerfull in terms of programming for CG. So let´s begin.

The bindings for all of the native Maya commands are in the maya.cmds module, wich can be called as following:

# import as default
import maya.cmds

# testing it out
selection = maya.cmds.ls(sl=True)
# import using shorter namespace ie. cmds, cmd, mc
import maya.cmds as mc

selection = mc.ls(sl=1)
print 'selected nodes are %s \n' % selection

A top-level namespace to import all the names directly into the module could make things cleaner:

# built-in modules
import sys

# import using top-level
from maya.cmds import *

selection = ls(sl=1)

# print in output window using Python sys module
for sel in selection:
    sys.__stdout__.write('selected node= ' + sel + '\n')

But If you find yourself writing that in your code, you should consider this Autodesk help link and also this article.

The cool new pythonic OOP based system inside 2011 and 2012 versions is Pymel, wich wrap classes and basically attaches attributes exposing their properties (don´t forget to check CG Bootcamp tutorial aswell):

# import pymel
import pymel.core as pm

# note the inheritance of methods
lastSelected = pm.ls(sl=1)[-1]
longNames = pm.listAttr(lastSelected.longName())

print 'node= %s attrs= %s' % (lastSelected, longNames)

Last but not least, it is a good idea to choose and configure one IDE to speed up the workflow. I personally use Eclipse as Maya IDE. Check out Jason Parks Power Python for Maya (Plus) LIVE lecture recorded by Rigging Dojo to learn more about that.

cheers ;)

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Girassol



by Douglas Soares

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Florense

Florense (portuguese-BR)

by Estúdio Romeu & Julieta

rp_LRA

rp_LRA is a maxscript inspired by Maya Local Rotation Axis [1, 2, 3] that able 3dsmax users to quickly ajust any node(s) pivot(s) orientation.

Click in the image to download


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Description:
Version – 1.5
Installation – Evalute the .ms (CTRL+E) or run it (Maxscript > Run Script…).
It is found under Category > RenatoPolimeno > rp_LRA



Video:


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