Modeling by Rosenio. Sticky points done with his amazing zenno Extra Control tool.
More info in this article.
Modeling by Rosenio. Sticky points done with his amazing zenno Extra Control tool.
More info in this article.
Restaurante America (portuguese-BR)
by Studio Nitro. More info in this article.
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I was looking at some real-world dolly/crane/steady camera rigs and I´ve got inspired to develop my own 3D solution about it:
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v1.0 | 28.08.2011 |
v1.2 | 24.09.2011 |
v1.1 | 19.09.2011 |
NOTES
1. Please tag animations/jobs/productions/wtv “rp_CameraRig” or post a comment with the link Ok? Would be lovely to see what you guys have been doing with it :)
2. This rig is free for personal use, if a studio/company wants to use it please contact me.
3. Let me know if you find it usefull and feel free to drop me suggestions/comments/ideas or anything.
Enjoy ;)
I´ve finally started working with Python and Maya, yeeeeyyy!! It has been great and I thought would be nice to share a few ideas in this post.
MEL is definitely a great starting point and we still love it, but it is a bit old nowadays since python makes life much easier, suitable and powerfull in terms of programming for CG. So let´s begin.
The bindings for all of the native Maya commands are in the maya.cmds module, wich can be called as following:
# import as default import maya.cmds # testing it out selection = maya.cmds.ls(sl=True)
# import using shorter namespace ie. cmds, cmd, mc import maya.cmds as mc selection = mc.ls(sl=1) print 'selected nodes are %s \n' % selection
A top-level namespace to import all the names directly into the module could make things cleaner:
# built-in modules
import sys
# import using top-level
from maya.cmds import *
selection = ls(sl=1)
# print in output window using Python sys module
for sel in selection:
sys.__stdout__.write('selected node= ' + sel + '\n')
But If you find yourself writing that in your code, you should consider this Autodesk help link and also this article.
The cool new pythonic OOP based system inside 2011 and 2012 versions is Pymel, wich wrap classes and basically attaches attributes exposing their properties (don´t forget to check CG Bootcamp tutorial aswell):
# import pymel import pymel.core as pm # note the inheritance of methods lastSelected = pm.ls(sl=1)[-1] longNames = pm.listAttr(lastSelected.longName()) print 'node= %s attrs= %s' % (lastSelected, longNames)
Last but not least, it is a good idea to choose and configure one IDE to speed up the workflow. I personally use Eclipse as Maya IDE. Check out Jason Parks Power Python for Maya (Plus) LIVE lecture recorded by Rigging Dojo to learn more about that.
cheers ;)
rp_LRA is a maxscript inspired by Maya Local Rotation Axis [1, 2, 3] that able 3dsmax users to quickly ajust any node(s) pivot(s) orientation.


Description:
Version – 1.5
Installation – Evalute the .ms (CTRL+E) or run it (Maxscript > Run Script…).
It is found under Category > RenatoPolimeno > rp_LRA
Video: